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Weapons are equipable items that provides ATK and HP to the player's team. It's possible to equip one main weapon and up to 9 sub-weapons. Weapons that match the active Soul's favourite type gives an extra 20% ATK and HP on top of what it usually gives to her. For Kamihime, the bonus only applies to ATK.

## Main Weapon Edit

The main weapon determines the Soul's element as well as the Burst damage. SSR weapons also applies an effect during Burst (e.g.: ATK↓ to enemies). This is limited by the weapon type that each Soul is allowed, and so it is a good idea to keep rare weapons of different types and elements, to allow the player to use any Soul with any elemental composition.

## Types Edit

There are 9 types of weapons:

## Orange BonusesEdit

Occasionally, Weapons or Eidolons may arise from Gacha draws, with a +1 orange number inscribed on them. These bonuses can be transferred to other weapons, Eidolons or Kamihime by using the one bearing it as modification fodder. Each + increases Attack power by 3 and HP by 1. The maximum bonus is +99 for +297 Attack and +99 HP. Note that these bonuses are best left on weapons and eidolons since they'll buff the entire team instead of a single Kamihime.

## Enhancing Edit

### Level Edit

Weapons can only be enhanced through the Enhance system. Using another Weapon of the same Type will increase its EXP provision by 50%. Enhance-Material Weapons are demarcated with a text overlay on their image.

Note: Element has no effect on this, only its type.

Rarity Same type Different type
15 10
98 65
180 120
240 240
(Enhance-Material) 150 100
(Enhance-Material) 750 500

### Limit Breaking Edit

Weapons can have their Level limit raised by Limit Breaking them with an identically named Weapon.

The level limits of the various rarities are as follows:

Rarity Base Limit Limit break
per Star
Number of
Available Stars
Maximum Level
20 10 3 50
30 10 3 60
40 15 3 85
50 25 3 125

Limit Breaking weapons to their maximum level will increase the Burst ability's power for that weapon when equipped as the Main weapon of a Soul.

In terms of relative power, a 3★R(lvl60) is approximately equivalent to a 1★SR(lvl55) and 0★SSR(lvl50) weapon in total stats. However, the 3★R will have a buffed Burst ability the other two lack, while the higher rarity types will have stronger weapon skills. This makes fully upgraded R elemental weapons (one per element) a good choice for the main weapon of the Soul, and SR/SSR weapons of lower upgrade levels more appropriate as sub-weapons for a free player unable to obtain SR+ weapons reliably from the Gacha.

Note that it's recommended to equip the highest Burst-Damage weapon available that matches the player's chosen element. Eventually, even Free-to-Play players will find themselves with an abundance of SR quality weapons. In the long run, limit breaking R quality weapons tends to become a wasted (although very cheap) investment. However, this remains a good choice, or often the only choice for new players when starting out.

Additionally, as non-limit broken SR weapons are inferior to fully limit broken R weapons, free players may wish to consider leaving SR weapons that have no duplicates yet or reliable sources in the inventory unupgraded and channeling all upgrades into limit broken R weapons first. SR weapons from World material Shops, Events and Raids are easier to obtain duplicates of as they do not require Magic Jewels, Premium tickets or Nutaku Gold to reliably obtain.

### Weapon Skill Edit

Each weapon, of R rarity or higher, have a weapon skill and it can be raised up to level 20. There are seven types:

• Assault - boosts ATK of party members
• Defender - boosts HP of party members
• Upgrade - primarily used as fodder to upgrade skill levels of other weapons.
• Pride - increases ATK based on character's current HP.
• Rush - increases the chance of performing a Double Attack
• Vigor - exclusive to soul weapons. Increases elemental attack.
• Custom - exclusive to soul weapons. Increases HP, similar to defender weapons, but has higher base and multiplier.

These skills will only affect party member that match the weapons elements. The picture shows the Soul with 9 weapon skills active, as do the other Wind characters in the party. The Fire element Kamihime only has 1 active skill however, as there is 1 Fire, and 9 Wind weapons equipped.

Weapon skill level can be increased by Enhancing them with any non-Enhance-Material Weapon of R rarity or above. The higher the Weapon Skill level and the rarity of the weapon used as fodder, the greater the chances will be of increasing the Weapon Skill of the weapon used as base.

To increase the skill level of a R weapon enhance it once with an amount of R weapons equal to half its current skill level

To increase the skill level of a SR weapon enhance it once with an amount of R weapons equal to its current skill level

To increase the skill level of a SSR weapon, enhance it once with an amount of R weapons equal to twice Its current skill level.

R/SR grails, SR weapons and SSR weapons can be used as enhancement instead of R weapons.

Each is worth a different amount of R weapons. Their own skill level can be raised like weapons of the same rarity to increase the amount of R weapons they are worth.

R Weapons are worth 1 R weapon per skill level. SR weapons are worth 3.5 R weapons per skill level. SSR weapons are worth 35 R weapons per skill level. R Grails are worth 2 R weapons per skill level. SR Grails are worth 5 R weapons per skill level

Skill Level 1 Skill Level 2 Skill Level 3 Skill Level 4 Skill Level 5
R weapon 1 R - - - -
SR weapon 3.5 R 7 R 10.5 R 14 R -
SSR weapon 35 R - - - -
R Grail 2 R 4 R 6 R - -
SR Grail 5 R 10 R 15 R 20 R 25 R

Unlike the Eidolon system equivalent, the existence of Weapon Skills makes non-Enhance-Material Weapons have an important role in the Weapon Skill upgrading of the intended base weapon. This system ignores Weapon Type, though since the EXP Upgrade system above factors in Weapon Type, it may still be preferable to use weapons of similar Type to do both upgrades simultaneously. The base strength of the Weapon Skill (as well as the base difficulty of increasing Weapon Skill) increases with the rarity of the weapon; it is not possible for an SR rarity Weapon Skill to ever reach the strength of an SSR rarity Weapon Skill when both are fully Upgraded.

You can check the current effects on a Soul or Kamihime by going to Edit, then Character. Under the Attack number, there will be a blue tab that says "Skill X", X being a number from 0-20. This number shows the total weapon skills that are active on that character, and clicking shows a summary of which skills and how many of each skill are currently active. This is a very rough summary, it doesn't list the skill level or how much atk/hp it's giving to the character.

The base increase of each skill is shown by the number of pluses in its description (i.e., ATK↑, ATK↑(+) and ATK↑(++)). The tabe below shows the corresponding values for each of these types:

Listed Pluses on Skill Base Increase Increase per
Skill Level
Max Increase
0 0% 0.5% 10%
1 (+) 3% 13%
2 (++) 6% 16%
4 (++++)
Vigor/Custom
10% 1% 30%

In general R weapons have no pluses on their skills (0% base), SR weapons have one plus (3% base) and SSR weapons have two pluses (6% base). The exception to this is for SSR weapon that have multiple skills (e.g., Abu Ru Haul).

The game uses the following formula to calculate the total increase of a weapon:

$Total Increase ~ = ~ Base Increase ~ + ~ (Skill Level ~ \times ~ Increase Per Skill Level)$

For example, a standard SSR Assault weapon with Skill Level 10 will give 6 + (10 * 0.5) = +11% ATK.

Pride weapons use a different formula:

$Total Increase ~ = ~ Rounded Down( ~ Skill Level ~ \times ~ 0.5 ~ ) ~ + ~ ( ~ 15 ~ \times ~ (1 ~ - ~ \frac{Character Current HP}{Character Max HP} ~ ) ~ )$

At 60% HP, a Pride weapon will give the same boost as a standard SSR assault weapon, assuming they both have the same skill level. Or 80% Hp when compared to an SR assault weapon.

It's worth noting that weapon skills stack with each other, so it's possible to have multiple ATK↑ weapons equipped and all the bonuses will be applied (so long as the element matches). The stats on the character page do not show the increase due to weapon skills, however they will take effect in battle. Changing to a lower rarity weapon of an Element that is more prominent in your team may lower your Soul's stats, but raise the rest of the team.

## Weapons List Edit

Attack HP Total Power
Name Image Rar. Elem. Type Skill Min Max Min Max Min Max
8-Bit Hammer None 74 444 6 36 80 480
Aqua Mace None 72 432 7 42 79 474
Aqua Shotel None 69 414 8 48 77 462
Battle Axe None 79 474 5 30 84 504
Bolt Halberd None 65 390 8 48 73 438
Bolt Knife None 72 432 7 42 79 474
Bolt Rod None 69 414 9 54 78 468
Bronze Sword None 65 390 6 36 71 426
Buster Sword None 77 462 5 30 82 492
Combat Bow None 65 390 9 54 74 444
Corseque None 67 402 8 48 75 450
Crystal Ball None 57 342 12 72 69 414
Cursed Bow None 66 396 7 42 73 438
Cursed Staff None 72 432 7 42 79 474
Death Crush None 66 396 8 48 74 444
Demon Baselard (N) None 56 336 9 54 65 390
Falchion None 79 474 5 30 84 504
Fauchard None 70 420 8 48 78 468
Feather Baton None 75 450 6 36 81 486
Fire Rod None 62 372 8 48 70 420
Flail None 72 432 8 48 80 480
Flame Hammer None 73 438 8 48 81 486
Francisca None 68 408 8 48 76 456
Frozen Sword None 77 462 5 30 82 492
Gale Rod None 63 378 8 48 71 426
Gladius None 61 366 8 48 69 414
Grenade None 61 366 12 72 73 438
Hand Axe None 77 462 9 54 86 516
Hand Gun None 69 414 8 48 77 462
Ice Pike None 66 396 7 42 73 438
Ice Wand None 65 390 8 48 73 438
Iron Dagger None 73 438 7 42 80 480
Iron Lance None 71 426 8 48 79 474
Kalinga None 65 390 9 54 74 444
Long Bow None 70 420 7 42 77 462
Long Spear None 73 438 5 30 78 468
Long Sword None 74 444 7 42 81 486
Lunar Bow (N) None 69 414 7 42 76 456
Machette None 70 420 8 48 78 468
Main-Gauche None 72 432 9 54 81 486
Mini Ballista None 78 468 8 48 86 516
Morning Star None 67 402 7 42 74 444
Musket None 69 414 8 48 77 462
Nightmare Ring None 74 444 13 78 87 522
Pendulum None 71 426 12 72 83 498
Pinwheel None 70 420 8 48 78 468
Ray Gun None 60 360 7 42 67 402
Revolver None 60 360 8 48 68 408
Sarissa None 62 372 8 48 70 420
Short Bow None 73 438 8 48 81 486
Short Spear None 79 474 5 30 84 504
Stunstick None 67 402 8 48 75 450
Sylph Kukri None 68 408 8 48 76 456
Talisman None 71 426 13 78 84 504
Warpick None 67 402 6 36 73 438
Water Gun None 79 474 6 36 85 510
Wind Amulet None 55 330 12 72 67 402
Wind Club None 67 402 6 36 73 438
Wind Saber None 78 468 7 42 85 510
Wind Wand None 72 432 8 48 80 480
60 Weapons

Attack HP Total Power
Name Image Rar. Elem. Type Skill Min Max Min Max Min Max
Acinaces Assault 153 918 16 96 169 1014
Amore Fiore Defender 211 1266 10 60 221 1326
Anti-Dragon Rifle Defender 181 1086 16 96 197 1182
Arcane Grail Upgrade 100 600 5 30 105 630
Arquebus Defender 174 1044 17 102 191 1146
Basilisk Rod Defender 197 1182 13 78 210 1260
Bayonet Assault 154 924 17 102 171 1026
Beach Striver Defender 216 1296 7 42 223 1338
Beam Sword Assault 181 1086 17 102 198 1188
Bell Ringer Defender 201 1206 10 60 211 1266
Bicorn Staff Assault 120 720 14 84 134 804
Blizzard Staff Defender 156 936 17 102 173 1038
Boost Axe Defender 157 942 21 126 178 1068
Bow of Thunder Defender 175 1050 16 96 191 1146
Bow of Yoichi Assault 182 1092 13 78 195 1170
Celestial Bow Assault 168 1008 16 96 184 1104
Celestial Staff Assault 158 948 19 114 177 1062
Chauve-souris Assault 154 924 17 102 171 1026
Cherub Axe None 8 48 4 24 12 72
Cherub Baton None 8 48 4 24 12 72
Cherub Bow None 8 48 4 24 12 72
Cherub Gun None 8 48 4 24 12 72
Cherub Hammer None 8 48 4 24 12 72
Cherub Knife None 8 48 4 24 12 72
Cherub Rapier None 8 48 4 24 12 72
Cherub Spear None 8 48 4 24 12 72
Cherub Wing None 8 48 4 24 12 72
Cherub-Beam Defender 186 1116 12 72 198 1188
Cinquedea Defender 153 918 16 96 169 1014
Composite Bow Defender 198 1188 13 78 211 1266
Cross Arcs Assault 183 1098 12 72 195 1170
Cross Senu Assault 180 1080 14 84 194 1164
Cult Gun Assault 205 1230 8 48 213 1278
Cyclops Axe Assault 168 1008 18 108 186 1116
Damascus Knife Assault 178 1068 13 78 191 1146
Darkness Medusa Assault 208 1248 9 54 217 1302
Deep Aqua Ring Assault 178 1068 13 78 191 1146
Deluge Staff Deucalion Defender 176 1056 13 78 189 1134
Detonator Gun Assault 171 1026 14 84 185 1110
Divine Chaingun Assault 185 1110 12 72 197 1182
Don Quixote Assault 167 1002 18 108 185 1110
Doom Breaker Defender 202 1212 10 60 212 1272
Draconic Bow Assault 115 690 14 84 129 774
Drake Carbine Assault 183 1098 17 102 200 1200
Duke Lance Defender 145 870 9 54 154 924
Dynasty Destroyer Defender 161 966 16 96 177 1062
Elfin Khopesh Assault 200 1200 11 66 211 1266
Execution Axe Assault 197 1182 10 60 207 1242
Fiery Rapier Defender 172 1032 15 90 187 1122
Fire Tipped Lance Assault 189 1134 12 72 201 1206
Fishing Bow Defender 166 996 19 114 185 1110
Flamberge Defender 167 1002 14 84 181 1086
Fujin's Bow Assault 180 1080 12 72 192 1152
Fury Gun Mushussu Assault 170 1020 18 108 188 1128
Gae Dearg Assault 167 1002 16 96 183 1098
Getel Zeruel Assault 215 1290 8 48 223 1338
Gold Axe Defender 175 1050 12 72 187 1122
Golem Knuckle Assault 160 960 17 102 177 1062
Greatsword Assault 162 972 13 78 175 1050
Hand of Glory Defender 166 996 15 90 181 1086
Hellfire Ignited Lance Defender 153 918 16 96 169 1014
Hero's Sword Assault 179 1074 13 78 192 1152
Horae Slash Defender 201 1206 11 66 212 1272
Hydro Space Gun Assault 189 1134 14 84 203 1218
Ice Crystal Staff Elaine Assault 158 948 18 108 176 1056
Ilmarinen Defender 154 924 16 96 170 1020
Inugami Hand-Cannon Assault 113 678 14 84 127 762
Jamadhar Assault 149 894 2 12 151 906
Kadru Tomahawk Assault 110 660 14 84 124 744
Katzbalger Assault 179 1074 13 78 192 1152
Kunbi Lance Assault 188 1128 10 60 198 1188
Laurel Axe Assault 200 1200 9 54 209 1254
Light Crystal Axe Assault 176 1056 16 96 192 1152
Light Lance Defender 191 1146 13 78 204 1224
Lucerne Assault 181 1086 14 84 195 1170
Lyre Bow Orpheus Defender 191 1146 13 78 204 1224
Madness Breaker Assault 210 1260 8 48 218 1308
Maltet Defender 165 990 17 102 182 1092
Martian Petal Defender 175 1050 10 60 185 1110
Masamune (Weapon) Defender 159 954 17 102 176 1056
Mephyra Forstath Defender 194 1164 13 78 207 1242
Metanias Phili Defender 205 1230 11 66 216 1296
Miracle Bow Defender 163 978 18 108 181 1086
Misericordia Defender 168 1008 16 96 184 1104
Moon Staff Defender 172 1032 16 96 188 1128
Murasamemaru Defender 152 912 21 126 173 1038
Myriad Face Defender 150 900 7 42 157 942
Nadeshiko Staff Defender 177 1062 15 90 192 1152
Nail Hammer Defender 187 1122 12 72 199 1194
Nimbus Ramayana Assault 172 1032 12 72 184 1104
Norn Delta Force Defender 215 1290 10 60 225 1350
Nuclear Gun Vesta Assault 165 990 17 102 182 1092
Orichalcon Axe Defender 153 918 17 102 170 1020
Ornitholohagos Defender 201 1206 11 66 212 1272
Panzerfaust Defender 179 1074 16 96 195 1170
Phantom Bow Soma Assault 170 1020 15 90 185 1110
Poison Blade Astaroth Defender 187 1122 11 66 198 1188
Proto Vulcan Defender 194 1164 12 72 206 1236
Razor Axe Assault 150 900 20 120 170 1020
Red War Hammer Assault 168 1008 17 102 185 1110
Revolver Hammer Defender 112 672 15 90 127 762
Rivulet Defender 169 1014 15 90 184 1104
Sakura Sensu Defender 188 1128 12 72 200 1200
Scaith Knife Assault 195 1170 12 72 207 1242
Schatten Nagel Defender 185 1110 11 66 196 1176
Scramasax Assault 168 1008 17 102 185 1110
Silver Axe Assault 153 918 17 102 170 1020
Slaughter Club Assault 222 1332 7 42 229 1374
Slav Tomahawk Assault 161 966 18 108 179 1074
Solar Eclipse Defender 177 1062 15 90 192 1152
Sorceress' Staff Sabbath Assault 170 1020 20 120 190 1140
Staff of Damnation Defender 148 888 16 96 164 984
Staff of Wrath Defender 168 1008 18 108 186 1116
Star Breeze Assault 204 1224 12 72 216 1296
Starfish Blade Assault 204 1224 10 60 214 1284
Stun Bow Assault 162 972 14 84 176 1056
Succubus Kiss Assault 193 1158 15 90 208 1248
Sumerian Hammer Assault 211 1266 9 54 220 1320
Sword of Enragement Assault 182 1092 12 72 194 1164
Sylph Baton Defender 154 924 19 114 173 1038
Talwar Defender 189 1134 12 72 201 1206
Tamakushige Defender 165 990 9 54 174 1044
Tempest Sword Defender 122 732 15 90 137 822
Temptation Cologne Defender 180 1080 10 60 190 1140
Tonbokiri Defender 142 852 20 120 162 972
Two-Handed Halberd Assault 164 984 17 102 181 1086
Typhoon Buster Assault 180 1080 12 72 192 1152
Uisge Blade Defender 121 726 15 90 136 816
Warlock Axe Assault 193 1158 13 78 206 1236
Water Cutter Defender 183 1098 13 78 196 1176
Water God's Axe Defender 156 936 18 108 174 1044
Waterfall Hammer Defender 172 1032 12 72 184 1104
Wespell Amulet Assault 180 1080 13 78 193 1158
White Scaled Spear Defender 111 666 13 78 124 744
Wind Lance Assault 140 840 20 120 160 960
Wind Shot Defender 184 1104 13 78 197 1182
Wind Staff Anemoi Assault 151 906 20 120 171 1026
Wolf Lance Defender 116 696 13 78 129 774
Zephyr Bow of Gales Assault 165 990 15 90 180 1080
Zweihander Assault 191 1146 13 78 204 1224
140 Weapons

Attack HP Total Power
Name Image Rar. Elem. Type Skill Min Max Min Max Min Max
Abased Spontoon Defender (+) 288 1728 14 84 302 1812
Abigor Lance Assault (+) 301 1806 17 102 318 1908
Adamas Assault (+) 284 1704 19 114 303 1818
Adastus Abigol Assault (+) 308 1848 17 102 325 1950
Aegir Defender (+) 241 1446 28 168 269 1614
Aeglos Assault (+) 273 1638 20 120 293 1758
Akrashiel Avenger Defender (+) 299 1794 18 108 317 1902
Amulet of Desire Defender (+) 244 1464 17 102 261 1566
Anima Papillon Defender (+) 299 1794 12 72 311 1866
Aphoom Club Assault (+) 305 1830 11 66 316 1896
Aqua Bardiche Assault (+) 304 1824 10 60 314 1884
Arcane Doctrine Providence Defender (+) 265 1590 16 96 281 1686
Arche Tree Defender (+) 292 1752 14 84 306 1836
Asp Fang Assault (+) 308 1848 14 84 322 1932
Axe of Hope Celtis Defender (+) 268 1608 16 96 284 1704
Ba'al Zebub's Rod Assault (+) 258 1548 23 138 281 1686
Backdraft